.
| Box Art |
Game Title |
Platform(s) |
Area(s) Worked On |
Year(s) |
 |
Chime Super Deluxe

website |

|
- Frontend screens and flow
- Messagebox system
- TRC compliance
- Multiplier
- In-game level camera
- Screen scaling feature
|
2010 |
 |
Office Daze

website |

|
- 3D graphics optimisation work
- Game performance settings tweaks
- Asset standardisation work
- Game written in Uniity 3D Pro
|
2010 |
 |
Chime

website |

|
- Steam integration (Installer and achievements)
- Added "Valve, Portal (Still Alive)" level
- Frontend and transition improvements over XBOX360 version
- Added screen size, widow/fullscreen, lost/regain device functionality
- Added gamma correction
- Game was programmed in C# and XNA 3
|
2010 |
 |
Disney Sing It:
Party Hits

website |


 |
- Wii Optimisation (2 player in-game running at a smooth 60fps)
- Video build makefile and BASH scripts
- Playstation 2 port
|
2010 |
 |
Disney Sing It:
Pop Hits

website |


 |
- Threaded video decode on Wii and Playstation 2
- Data build makefile and BASH scripts
- Improved song transcription tools
- High score screen and tracking
- Name entry screen
- Score summary screen
- Song statistic tracking
- Optimisation on Wii and Playstation 2
- TRC compatibilty on Wii and Playstation 2
|
2009 |
 |
Disney Sing It:
High School Musical 3

website
|




 |
- Same as Disney Sing It (Below)
|
2008 |
 |
Disney Sing It

website
|




 |
- Frontend menus and transitions
- Song selection screen
- Song transcription tools
- Cross platform threading library
- Video Players (Wii, PS2, PC, XBOX360)
- Microphone sound capture and playback (PC)
- Windows PC port
|
2008 |
 |
Boy Racer

website |

|
- All C++ game code
- lua game scripting
- HLSL graphics shaders
- Car physics
- User interface design
- Car modding system
- Car polygon modelling
- Track polygon modelling
- Website HTML code
|
2006-2007 |