
June 2007 - November 2007
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A 6 month experiemental multi-threaded, cross-platform re-design of the original PREngine, I undertook after Graduating from University (Before getting my first job).
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Used the Simple Directmedia Layer (SDL) for all Window and multi-threading code.
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Ran on Windows and Linux.
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Used a shader pipeline based on Shader Model 3, taking full advantage of dynamic branching, so that uber shaders could be used (Just like I'd tried to do on the original PREngine using Shader Model 2, with varying degrees of success).
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The software I used was:
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